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The military is necessary in order to protect your cities from other civilizations and from barbarians. These two topics will bring us right back to the topic of science and will introduce the importance of trade. This brings in two new topics: military strength, and gold. So far we have arrived at the conclusion that we want to maximize science and shields, and have lots of cities. City improvements are made possible by science. Increasing shield production is done by building city improvements, and by building forests near your city. As with science, you can manage your cities to maximize shield production. Once again, the more cities you have, the better off you are. The spaceship is built in components and because of time constraints you will need to have many cities working on these components at the same time. Shields in the city information window represent production capacity. Production capacity is an attribute of individual cities and is not pooled on a civilization-wide basis. Once you have the necessary science to start building the spaceship, you will need large production capacity to actually build it. Science is not all you will need to build the spaceship. Later we will examine trade, the foundation of science. We need to understand how science works, and why science, though not the only important element, is the most important one. A key point for new players to realize is that, through various decisions you make, it is possible to manage your individual cities to maximize their science output. Already we can see that the more cities you have, the more science you can develop. Science is represented by beakers in the city information window. The more science your civilization produces, the faster you will discover new advances. Technology advances come from science, which is produced by individual cities but which is held as a common pool across your entire civilization. Before you can attempt to build a spaceship you need certain technology advances. Building the spaceship or eliminating all other civilizations are the two possible means of winning the game. Let's start with the victory conditions and work backward to determine the steps needed to achieve those conditions. If you ever pick up any from a hut that don’t require support, keep and use them. It may seem extravagant but it is worth it. One thing I would add to the advice below is to always keep at least one settler or engineer making improvements. I have won many times at Prince level.Īt this level you can get many of the wonders, but a good one to start with is Pyramids, because it increases your population growth rate so dramatically.
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It explains how science wins games, and how trade creates science, and how to maximize both and effectively make use of the benefits they confer. This section is intended for the beginning player who has triumphed at Chieftain and Warlord level but is beginning to have difficulty with Prince level. I have won at all these levels, and this is what I learned. As a Room Divider in the bedroom which separtes e.g.This guide to winning at Civilization II addresses levels Prince through Diety.In a studio apartment, separating the living room from the bedroom.Room Divider and a decorative furniture that separates the dining-room and the kitchen.in the hairdresser´s or beauty salon, medical practice or in the bookkeeping office.
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